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-- 作者:kushu123 -- 发布时间:2013-04-06 17:39:00 -- [English Version] Map Making cs 1.6 Step 1 - Get the DopeINSTALL
It\'s time to configure! Get Learned! Step 2 - Plug It InCONFIGURE Get Learned! Step 3 - Buildin\' BlocksBRUSHES That panel shows what texture is currently selected. A texture is a picture that is plastered onto a wall, floor, ceiling, or surface in a 3d game. You\'ve probably seen them before. You can choose a new texture by clicking the Browse button. It will display a list of all the textures you have loaded right now. (Remember opening the file \'cstrike.wad\'? That\'s where these textures came from.) This is the brush creation tool. A brush is a 3d chunk of space defined by a few surfaces. For example, a cube is defined by 6 surfaces or planes. Move your mouse pointer over the viewport labelled \'top\'. It should look like a plus with a fuzzy rectangle. Now click and drag on the grid in the top viewport to draw a rectangle. When you let go of the drag, the rectangle should turn white and 8 little white handles should appear around it. You can use the handles to resize your rectangle. Get Learned! Step 4 - Learn to FlyCAMERAS That\'s the camera button, and we\'re going to use it to look at stuff! So click it and enter camera mode. In camera mode you can\'t move brushes around, you can only look around. So, hold shift and click and drag in the top viewport from A to B as shown: That\'s how you create a new camera. The blue circle is the eye and the red line is the direction of sight. By clicking on either end you can move them around. To delete a camera, just press Delete on your keyboard while it is selected (red). If you don\'t see it, look in your top, front and side viewports to make sure that the line of sight is pointing from the eye to your brush. If you STILL can\'t see it, make sure your camera isn\'t too close to your brush. Don\'t read further until you can see your brush in 3d! Get Learned! Step 5 - PlumbingLEAK PROTECTION You should now see that your brush is wall-papered with that texture you picked earlier. You can click any of the viewport labels to change what each view is, but don\'t worry about that now. Back to the main subject, here\'s the most important point of all this: It\'s got an open top, and that\'s not good. You know why? The beer! We\'re going to lose the beer! All we need to do is slide a brush on top to seal up the room: Only in picture 3 is the beer going to be safe. No matter what shape map you make it has to be all sealed up with NO leaks. Example: Check it out! This complicated system of rooms and hallways is just a bunch of brushes sitting in the right places. I made it by positioning each one where you see it: |
-- 作者:kushu123 -- 发布时间:2013-04-06 17:40:00 -- Now I want you to just build a single squarish room. So first, click on this button: That\'s the selection tool -- it\'s what you were using after you created your brush, when you moved it and stretched it. Now click on your brush to select it (in 3d or 2d view). It should turn red. Use the white handles in the 2d views to make it square and flat. It\'s going to be your floor. Once you have done that, keep copying the wall to make the 3 other walls. Then copy the floor, and make a ceiling out of it. Be careful that you don\'t just move the originals! You need to COPY them -- it\'s easy to mess up. Get Learned! Step 6 - SprinklesENTITIES As you hopefully noticed, this button applies the current texture to the selected brush(es). By the way, you can select more than one brush by holding Ctrl while clicking on brushes. Also, if you click in a 2d view, but not on a brush, and drag, you can make a selection box. When you hit enter, any brushes inside the box will turn red (selected). You should try this out a bit. This is the entity creation tool. Now, if you look to the right, you should see a panel like this: In the listbox titled Objects, or where it says \'ambient_generic\' in the picture, choose \'info_player_start\'. info_player_start is the CT start point entity. An entity is an object you can place in your map that has some special meaning to the game. Wherever you place info_player_start\'s is where each CT will start at the beginning of a round of Counter-Strike. Notice the list of attributes. All entities have some attributes and some entities have lots. Click on Brightness. The value should be 255 255 128 200. The first three numbers are the color (yellow in this case) and the fourth number is the brightness. Leave the brightness alone but use the Pick color button to pick some god-awful color for your light to shine. When your\'re done, close the Object Properties window and save your map with File->Save. Get Learned! Step 7 - Finish LineCOMPILE & PLAY If you do not see file extensions on your files, like the \'.exe\', \'.txt\' above, then click here it\'s very important! As shown in the picture, create a new text document by right clicking in the white-space and then using the pop-up menu. Name the file \'mapname.bat\' where mapname is what you decided to call your map. Without Steam |
-- 作者:X0418641000 -- 发布时间:2013-04-07 12:31:00 -- This post may some foreign map makers some help very good ![]() |
-- 作者:bolt -- 发布时间:2016-02-02 16:31:00 -- Helpful topic for foreign people ![]() |